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Morrowind patch project in distand land generation
Morrowind patch project in distand land generation












morrowind patch project in distand land generation

Install Morrowind Optimization Patch and Project Atlas for fps gain. Tl dr shadows/reflections are expensive, and there's only so much the engine can do without remaking every model in the game, but there are improvements coming down the wire. It's a deferred-rendering GPU which may have significant drawbacks with OSG as being used by OpenMW. That is a purely volunteer reverse-engineering effort by a handful of brilliant people. Now before you mock my punyness, realize this is an ARM GPU which never had working OpenGL support from the vendor. auto use terrain normal maps = true (rest of shaders off) KhadasVim3 Pro (4x CortexA72, mali G52 MP4 GPU, 4GB) OpenGL core profile version string: 3.1 Mesa 21.1.0-devel (git-824ae64477 Khadas VIM3 Kernel 5.10 with brand-spankin-new PANFROST OPENG元 Thanks for the steady work and progress! Never thought I'd say this but we can-has openmw on these potato-ARM boards with ricegrain GPUs!

morrowind patch project in distand land generation

I figured it would be fun to redo the OpenMW vs.














Morrowind patch project in distand land generation