

Install Morrowind Optimization Patch and Project Atlas for fps gain. Tl dr shadows/reflections are expensive, and there's only so much the engine can do without remaking every model in the game, but there are improvements coming down the wire. It's a deferred-rendering GPU which may have significant drawbacks with OSG as being used by OpenMW. That is a purely volunteer reverse-engineering effort by a handful of brilliant people. Now before you mock my punyness, realize this is an ARM GPU which never had working OpenGL support from the vendor. auto use terrain normal maps = true (rest of shaders off) KhadasVim3 Pro (4x CortexA72, mali G52 MP4 GPU, 4GB) OpenGL core profile version string: 3.1 Mesa 21.1.0-devel (git-824ae64477 Khadas VIM3 Kernel 5.10 with brand-spankin-new PANFROST OPENG元 Thanks for the steady work and progress! Never thought I'd say this but we can-has openmw on these potato-ARM boards with ricegrain GPUs!

I figured it would be fun to redo the OpenMW vs.
